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1. Feedback/Requests: Tank balance idea and New game mode - in Feedback/Requests [original thread]
with 1.7 CCP have finally reach a sweet part with tank gameplay mechanic within dust with the revamp of how modules works and many other changes. including lowing the price resulting in vehicle combat are frequent and fun and their roles are being...
- by Space Marine One - at 2014.02.03 00:26:00
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2. Quick fix for Tank module activation - in Feedback/Requests [original thread]
most of button at least 4 on the DS3 are unused allow player to map active modules of their choice into those 4 unused button allow the same amount for m/k so no advantage given to either
- by Space Marine One - at 2013.10.12 06:01:00
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3. [Request] Flight and Combat HUD for dropship - in Feedback/Requests [original thread]
Talos Vagheitan wrote: Space Marine One wrote: -Roll indicator (tells you the angle of our roll) -pitch ladder (show the angle of pitching forward and backward) also very important for moving and landing -Altitude indicator (distance of...
- by Space Marine One - at 2013.10.06 21:50:00
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4. [Suggestion] New Game mode for dust having variety does hurt - in Feedback/Requests [original thread]
that said my suggestion is pretty simple a TUG OF WAR MODE ( generic name i know :)) using the red line as a gameplay mechanic either team can move the red line by disable and activate defense outpost with the end goal of shut down enemy clone ce...
- by Space Marine One - at 2013.10.06 12:47:00
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5. [Request] Flight and Combat HUD for dropship - in Feedback/Requests [original thread]
the Dropships really need new HUD the current one are really plain and lack information. it make it harder to fly/combat or new pilot learn to fly (props for few who had master it) now into what the current HUD missing -Heading Indicator (its tel...
- by Space Marine One - at 2013.10.06 12:34:00
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6. 2 Game Requests (War Barge and Capture The Flag) - in Feedback/Requests [original thread]
CTF dont really fit a game like DUST, maybe a variant of the mode.something like stealing Intel from enemy Data center.
- by Space Marine One - at 2013.10.06 11:07:00
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7. [Request] hot-keys for tank active module - in Feedback/Requests [original thread]
since CCP is looking at the tanks for 1.5. i though its the prefect time to push for the request to able to assign button to modules spot from the skill wheel for instant access without keep using R2 which sometime cause to lose focus on the battl...
- by Space Marine One - at 2013.09.08 02:43:00
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8. [Suggestion] Infantry vs Tank/murder Taxi balance issue! - in Feedback/Requests [original thread]
let skip the detail since we all know the issue that rise in infantry vs tank debate. and the combat balance is pretty much broken. so how you fix it or find a happy medium between the two. i had lots of experience playing similar games like dus...
- by Space Marine One - at 2013.08.24 18:30:00
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